約 4,316,077 件
https://w.atwiki.jp/mtgwiki/pages/1511.html
《Vodalian Knights》 #whisper いわゆる生息条件持ちのクリーチャー。 空だって飛べちゃう、マーフォークの騎士。 飛行+先制攻撃で防御面では非常に頼りになるが、生息条件の問題で攻撃面の使い勝手は悪い。 凛々しい女性マーフォークのイラストに人気があった。 参考 カード個別評価:オールドエキスパンション カード個別評価:Masters Edition
https://w.atwiki.jp/xboxonescore/pages/549.html
Portal Knights(ポータルナイツ) 項目数:40(29+11) 総ポイント:1195(1000+195) 難易度: 発売日:2017/05/23 実績のみ日本語化 ゲーム内全文英語 他機種に出ているポータルナイツと同内容のため 他機種の攻略サイト情報が活用可能 雑魚ワームは無視 スモールワームを一匹も倒さずにボスワームを倒す。 30 回避のプロ サウリアン・ファイター5人を生きたままで、ボスドラゴンを倒す。 30 作業台配置プロジェクト エリア1、2、3のすべての島に作業台を一つづつ配置する 90 旅行者 初めてポータルを使う。 15 冒険家 20個のポータル全てを有効化する。 15 偉大なる探検家 エリア1,2、3の島を全て訪問する 30 日曜大工 作業台を最高レベルにアップグレードする。 30 鍛冶の達人 金床を最高レベルにアップグレードする。 30 魔法の達人 祭壇を最高レベルにアップグレードする。 30 人工的 一つ目のアイテムをクラフトする。 15 アマチュアクラフター アイテムを50個クラフトする。 30 大量生産 アイテムを1000個クラフトする。 90 わずかな進歩 ブロックを10個採掘する。 15 採掘王 ブロックを53,596個採掘する。 90 駆除サービス業者 ボスワームを倒す。 15 ドラゴンスレイヤー ボスドラゴンを倒す。 15 ゴーストバ スター 空洞キングのボスを倒す。 15 ひよっこ チュートリアルを全てマスターする。 15 ウサギ穴の中へ ラビット・アーマーを集めて装備し、ニンジンを食べる。 55 レベルアップ! はじめてレベルアップする。 15 レベル10! レベル10に到達する。 15 レベル20! レベル20に到達する。 30 ポータルナイト レベル30に到達する。 90 向こうの世界... ゴーストワールドを訪問する。 15 アンタッチャブル ダメージを受けずに空洞キングのボスを倒す。 30 はじめてのイベント 最初のイベントに遭遇する。 15 イベント見習い イベントクエストを10個クリアする。 15 イベント経験者 イベントクエストを50個クリアする。 30 イベント名人 イベントクエストを200個クリアする。 90 DLC エルフ、ローグ、リフト (1,100円) ロッキークッキー 悪党をはじめてレベルアップする 15 バックアタックでてっぺんまでのぼる 悪党でレベル30に到達する 15 どこまで低く行ける? ローリフトの中に踏み入れる 15 君と途中で立ち往生 ミドルリフトの最終リフト鍛冶場に到達する 15 優秀達成者 ハイリフトの最終リフト鍛冶場に到達する 15 防具保持力(ローリフト) ローリフトの防具全セットをクラフトする 15 防具保持力(ミドルリフト) ミドルリフトの防具全セットをクラフトする 15 防具保持力(ハイリフト) ハイリフトの防具全セットをクラフトする 15 フェイノアの陰謀 フェイノアのエルフによるクエストを全て見事にクリアする 15 台地の裂け目 死なずにハイリフトまでたどり着く 30 うるさいネリー ハイリフトの秘密の宝箱を全て見つける 30 雑魚ワームは無視 白っぽいワームがスモールワームになります それ以外のでかいワームは倒してもOK フレンドの世界でも解除可能 回避のプロ ドラゴンの出す玉を残した状態でドラゴンがダウン状態から 復活するとファイターに変身する そのファイターが5体いる状態でドラゴンを倒すと解除 偉大なる探検家 作業台配置プロジェクト 攻略済みのフレンドの世界に行って全MAPに作業台(Workbench)を設置しても解除可能 ついでに全MAPに訪問する実績も取れるため セットでやることをお勧めします。 Workbenchは木を素材とするのである程度集めてから行う事
https://w.atwiki.jp/sdvx/pages/6660.html
Knights Assault/ 零 -zero- 本機種以外のBEMANIシリーズに移植された機種は下記の通り GITADORA EXCHAIN(FLOOR INFECTION第35弾) Lv CHAIN 譜面属性 BPM TIME Version Genre Illustrator Effect NOVICE 06 0562 276 IV46 FLOOR KING 電撃ロブスター ADVANCED 12 0914 EXHAUST 14 1026 MAXIMUM 17 1531 + 難易度投票 NOVICE 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 ADVANCED 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 EXHAUST 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 0 MAXIMUM 選択肢 投票数 投票 詐称 0 強 0 中 0 弱 0 逆詐称 1 攻略・解説 譜面・楽曲の攻略についてはこちらへどうぞ 見辛さ解消の為に改行や文頭の編集、不適切なコメントを削除することがあります 名前 コメント ※文頭に[ bgcolor(#aaf){NOV}]、[ bgcolor(#ffa){ADV}]、[ bgcolor(#faa){EXH}]、[ bgcolor(#888){MXM}]をコピー ペーストすると見やすくなります コメント 楽曲やイラストなどのコメントについてはこちらへどうぞ 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/mtgwiki/pages/1087.html
《Rainbow Knights》 #whisper Magic: The Gathering for PCに収録されたオリジナルのセット、アストラルセットに分類されるカード。 白き盾の騎士団/Order of the White Shieldのバリエーションのようなクリーチャー。 先制攻撃をつけるためのマナが不特定マナになった分、パワー修整能力の値はアストラルセットらしく無作為となった。 Magic: The Gathering for PCにおける白ウィニーでは十分主力となる。 パワー修整が無作為なのは気になる所だが、相手の色とプロテクションの色があえば白騎士/White Knight以上の活躍を見せてくれる。 Magic: The Gathering for PCではマジック:ザ・ギャザリング オンラインプラスまで入れてもプロテクション(青)とプロテクション(緑)を単体で持つ(可能性がある)クリーチャーはこれのみである。 プロテクションを持つ能力が「場に出たとき」の誘発型能力であるが、Magic: The Gathering for PC は第5版ルールで処理されているため、場に出た後、プロテクションを得るまでに除去されるタイミングは無い。 メディアクエストから発売された、日本語版Magic: The Gathering for PCにて、このカードにつけられた日本語名は「虹の騎士」。この訳は現在非公式扱いである。 参考 カード個別評価:コンピューターゲーム専用カード
https://w.atwiki.jp/freegame/pages/42.html
RPG 130 名前:名無しさんの野望 投稿日:2004/10/25(月) 19 23 ID 9Lj+kDfr 古物のWWAでも。ガイシュツだったらスマソ 【タイトル】Knights Of The Round Java Game(1・2) 【ジャンル】RPG 【URL】http //www.zephyr.dti.ne.jp/~h-y/ 【備考/DL容量】WWA 【コメント(感想)】 なんというか、どっかで見た事あるような感じ。マルチエンド。 どっちかというと防御を上げると良いかも。 真のラスボスへの道のりはどっちも辛い。頑張れ。 501 名前:名無しさんの野望 投稿日:2004/10/29(金) 02 30 ID KjavcN27 130のリンク、上のはそこそこ面白い。さくっと遊べるし絵がきれい 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/fezishuld/pages/347.html
部隊名 LIBERTY_KNIGHTS 歩兵戦力 ★★★☆☆ 裏方戦力 ★★★☆☆ 所属国 カセドリア 部隊長 まさる王子 人数(Act.) 部隊特徴 部隊タグ 初心者育成 タグ 総評 昔は目標戦などで固まって入っていた 歩兵、裏方ともに真面目に戦争をしていたが 最近はアクティブ数の減少?によりあまり見かけなくなった コメント 名前 コメント
https://w.atwiki.jp/i_ro/pages/140.html
This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Swordman Job Type 2-1 Changes At Prontera× Chivalry Number of Skills 10 Total Skill Points 76 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +8 +2 +10 +0 +6 +4 +← クリックで目次を開く Overview Job Change Guide BuildsHybrid AGI Two-Hand Sword VIT SVD AGI-Spear AGI-Crit Muramasa EquipmentTanking/Pure Defensive Leveling/+Damage EXP MvP (Killing) PvP WoE Class DataSkills Quest Skills Soul Link Job Bonuses ASPD External Links Overview The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman s swords. They are also allowed to acquire powerful AoE× skills like the famed Bowling Bash× and the spear× exclusive skill, Brandish Spear×. Job Change Guide See Knight Job Change Guide for detailed information. Changing into a Knight from a Swordman requires the player to complete a number of tasks Item Collection A Written Test Battle Test Word Association Quiz A test of self control Personality Quiz After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera× Chivalry (Prontera xx, yy). Builds This page has been marked as being in need of links to other iRO Wiki pages. Hybrid STR 70-90 AGI 60-90 VIT 60-90 INT 1 DEX 40-50 LUK 1 Weapon Elemental× or Card×ed Spear×s or Two Handed Sword×s These knights try to get the best of both realms. By having a good chemistry of AGI× and VIT× depending on the user s playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight. Ranking by efficiency, players tend to use AGI-VIT combination because of its higher ASPD× which allows players to do Pierce× chaining or if not solo with Twohand Quicken× with a decent ASPD. This build was the best for pre-Transcendent patch Knight dueling. AGI Two-Hand Sword STR 90-100 AGI 80-99 VIT 10-30+ INT 1 DEX 40-60 LUK 1-10 Weapons Elemental Two Handed Swords or Carded Two Handed Swords AGI Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high ASPD and flee×, but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most VIT Knights. Their main method of attack is Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they break out Bowling Bash. Finally, Counter Attack× allows for a higher critical chance against evasive or fortified foes. VIT STR 80+ AGI 1-20+ VIT 90-100 INT 1-12 DEX 40 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears VIT Knights are good tanks in Ragnarok Online. They have the highest health and good defense rate, and unlike agility Knights, they usually use shields for added defense and Spear type weaponry. Levels mostly by mobbing, utilizing their tanking ability. SVD STR 100+ AGI 40 VIT 80 INT 1-30 DEX 45-60 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears SVD Knights (STR×/VIT/DEX×) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent VIT, allowing them to excel at MvP×ing or PvP× in comparison. The typical SVD knight will level primarily on Large sized monsters utilizing pierce or they will make use of Bowling Bash or Brandish Spear for mobbing. Strength should be 100 at a minimum, most knights typically get around 120. This allows knights to be able to gain 1-hit-KO against High Orcs and possibly Minorous. At later levels, these knights will typically go to Thor s volcano and use pierce against Kasas. Intelligence is a variable stat, and general consensus seems to be that at least 12 points in it is necessary. If the player is able to gain 1-hit-KOs while using an Earth Deleter Card, no intelligence may be needed. Agility is not for defence and should only be gotten for the purpose of using Pierce at a faster rate. AGI-Spear STR 100-110 AGI 70+ VIT 40+ INT 1 DEX 40+ LUK 1 Weapons Elemental or Carded Spears Another type of AGI Knights are those who use Spear type weapons. Using high AGI to decrease the ASPD delay of Pierce, AGI Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is Pierce chaining with Aspersio× in Chivalry against Raydrics to Abysmal Knights. The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid Pierce and sometimes AoEs before the enemy can do harm to you. For that reason, AGI Spear Knights often have more STR than AGI. AGI-Crit STR 70-80+ AGI 70-90+ VIT 1-30 INT 1 DEX 1-20 LUK 30+ Weapon Carded Two Handed Swords, Muramasa The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an Assassin, and will have significantly less flee. With the advent of Soul Linkers, this build is much more viable, as even higher ASPD can now be attained with a sword and shield. Muramasa LUK BaseLv + 1 Remaining stats are left to the reader s discretion. This is a special build that relies on the usage of the weapon called Muramasa. Because the Muramasa curse×s the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge. Equipment Most Knights have different sets of gear for special purposes, regardless of what their build is. Items from these sets are interchangeable, while some are very situational. For example, a Combat Knife may prove to be more useful than a Fortune Sword in a map rich with Demi Human× monsters, but not against any other race of monsters. These are merely suggestions and examples; the reader should know what exactly best fits them. It also focuses on armor equipment, not just weapons. Note this guide is outdated in some areas as a lot of ingame content has changed, it s a year old, don t quote Rav on it. The guide was also intended for Knights not yet transcended to Lord Knights, hence the lack of Valkyrie Armor and some other weapons. The role of a Knight in WoE used to be more supportive, few ever Provoke×s (or have in the history of Ragnarok Online) and it wouldn t make much of a difference now anyway (aside from everyone having Evil Druid carded armor). Armor switching is also becoming increasing useless. Ultimately, most Knights and Lord Knights brute force their way through PvP/WoE, and it is unlikely there will be a complete detailed guide about either class so play however. Just don t be stupid and miss out on Spear Stab×. +冗長過ぎる Tanking/Pure Defensive All Knights once shared the same goal of obtaining over 80 DEF×. While this is no longer as desirable for WoE×/PvP with the addition of many defense-ignoring skills or items such as the Ice Pick×, it is still a successful set up for PvM. These armors reduce damage received, which is helpful for tanking MvPs or mobbing. NotesIn short, use armor with the highest base DEF and a high upgrade. +10 would reduce the most damage, but +7s can suffice. Also use equipment that provides considerable Perfect Dodge×. Using armor with high base DEF is important a +6 Cap (4 base DEF) and a +4 Helm (6 base DEF) may appear to have the same overall armor DEF (10). However, each upgrade only adds +2/3 defense. The Cap, in truth, supplies 8 DEF while the Helm delivers 8.67 Sometimes the highest base DEF gear is too limited to over-upgrade. Move onto the second best. Top headgear Helm (6 DEF) Bone Helm (7 DEF) Middle headgear Fin Helm (2 DEF) Lower headgear Iron Cain (1 DEF) Body armor Full Plate [1] (10 DEF) Chainmail [1] (8 DEF) Cards MvPs usually break body armor; Cornutus card prevent this and add 1 DEF. Select monsters use elemental skills that require elemental armor for resistance. Against Dark Lord , a Pasana card ed armor would reduce its painful Meteor Storm× to 25% of the original damage. For general tanking, Peco Peco and sometimes Steel Chonchon cards are still employed. Garment Manteau [1] (4 DEF) Pauldron [1] (5 DEF) Cards Raydric card reduces Neutral damage by 20%. Frequently the best garment card to choose for this purpose. Shield Shield [1] (6 DEF) Cards Racial cards (-30% damage from respective race). Some races lack this kind of card, such as Undead×. In this case, size cards (-25% from respective size, i.e. Mysteltainn -25% from small 1 DEF) can be used. Medusa card ed shields are preferred against Osiris , to counter its Stone Curse×. Footgear Boots [1] (4 DEF) Greaves [1] (5 DEF) Cards Upgrade under +9 - Verit (+8% HP×/SP×), Matyr (+10% HP, AGI +1). Upgrade +9 or more - Firelock Soldier (+10% HP/SP, STR +2). Accessories Safety Ring (3 DEF, 3 MDEF×) Yoyo card ed (Perfect Dodge +5, AGI +1), preferably in Slotted Rosaries (3 MDEF, LUK× +1) Weapons Anything that adds Perfect Dodge or reduces damage. Fortune Sword (Perfect Dodge +20, LUK +5) Combat Knife (-10% damage from Demi Humans) Leveling/+Damage EXP Leveling equipment is the most diverse – nearly anything can be worn. All defensive gear can be replaced with low DEF stat-increasing gear to level faster at the cost of becoming exceptionally vulnerable to monster attacks. Conversely, a financially lacking player might not do so, to reduce Potion consumption. These are some ideas for gear that will contribute to damage output or increased EXP gain if used properly. They will not enable its user to level faster if they die more than it is worth, or are not able to "take on" as many monsters. NotesAny gear that amplifies SP, ATK×, STR, AGI, CRIT will hopefully increase damage output. Achieving strength bonuses always take priority over reaching higher ASPD. When leveling with Brandish Spear or Bowling Bash, +AGI or CRIT gear is nearly useless. Top headgear Slotted Baseball Cap , Cap , Helm, etc with cards Willow (SP +80) / Carat (SP +150 if over +8) / Deviruchi (STR +1) / Nightmare (AGI +1) / Cramp (STR +3 if worn with Tarou Card ) Anything that increases SP or adds stats that benefit DPM Crown of Mistress (SP +100, INT× +2), Ghost Bandana (AGI +2), Hot-blooded Headband (STR +2) Middle headgear Slotted Sunglasses / Glasses with cards suggested for the top headgear, save Carat card Evil Wing Ears (STR +1) Body armor Elemental cards previously mentioned take priority if an elemental attack is too powerful. Otherwise, cards Picky (ATK +10, STR +1), Thief Bug (AGI +1), Pupa (HP +700) Garment Bapho Jr card (AGI +3, CRIT +1) Shield If handling one, racial/size cards. Two handed weapons generally have more ATK, but shields are a nice way of compensating for lack of DEF. Footgear 10% EXP gained and +20% increased damage cards (i.e. Am Mut ; 10% more EXP is gained for every Demi Human monster killed, but each Demi Human monster deals 20% more damage) Cards Male Thiefbug (AGI +2), Firelock Soldier (HP/SP +10%- if footgear is upgraded to +9 or higher, STR +2), Sohee (SP +15%, SP recovery +3%) Accessories If meleeing, Kobold card s (CRIT +4, STR +1) preferably in Brooch es [1] or Ring s [1] if level 90+ Mantis card s (STR +3), preferably in Rings [1] for an easy STR +8 The Sign (ATK +5%) MvP (Killing) Killing MvPs with intent to be the MvPer is different from tanking them, although a lot of the same gear can be carried over. Receiving damage from MvPs rewards tank damage points, so taking as much damage as possible may be ideal. If this is too risky, do not substitute any defense gear for damage gear, besides Safety Rings for Muscle Rings or The Sign. Remember to always use Immortal /correct elemental armor when needed. The weapons used should be very specific to what is being killed. Putting aside Abysmal Knight card s, the best carded weapons are achieved by combing race, element, and size cards. Race and element cards add +20% damage to a specific race, while size cards add +15% damage to a specific sized monster and +5 ATK. If MvPing with Pierce, use a +10 four slotted "2 1 1" Pike. The numbers in "2 1 1" indicate it either has two race cards, one element card, one size card or two element cards, one race card, one size card If a race card is unavailable, use 3 element cards and 1 size card or 2 element cards and 2 size cards (3 1 or 2 2). Likewise if an element card is unavailable. If both race and element do not exist, a quadruple size weapon can be considered. The same method can be used with Katanas, if MvPing with Bowling Bash, although they require high STR to out damage two slotted Two Handed Swords. Sabers only have three slots max, so a 2 1 or 1 1 1 must be made. 2 1 - 2x element 1x race or 2x race 1x element 1 1 1 - 1x element 1x race 1x size Other weapons to consider Ice Pick, Tridents , Brocca PvP PvP× demands excessive armor switching to combat statuses and elements. Defensive gear is useful against most Enchant Deadly Poison× Sonic Blows×, and Double Strafing×, but otherwise reduction gear prevails. A moderate amount of MDEF is good, but it is often overrated 80 MDEF makes Knights susceptible to too much, and isn t needed when little damage is taken with half the MDEF and elemental armors. NotesSTR gear can be used. The extra damage taken from slapping on STR gear is as overrated as 80 MDEF is. Don t forget to bring items like Green Potions to cure the silence× status, or Holy Water to cure curse. Endow Scrolls and Cursed Water are also accommodating. Top headgear Poo Poo Hat (-10% from Demi Humans, 0 DEF - no additional damage taken from Ice Picks) Drooping Cat (15 MDEF, curse resistance +30% - should not be necessary) Middle headgear Cards Willow (SP +80), Nightmare (AGI +1 but also grants immunity to the Sleep× status which can be devastating), Marduk (grants immunity to the Silence status – only to be switched on if Green Potion supply is being threatened) Body armor Elemental armors, if used properly, can reduce more damage than any other piece of equipment in PvP. It is suggested that they are kept in separate types of armor for quick equipping. Key elements Poison ( Argiope card ), Undead× ( Evil Druid card - also stops Stone Curse× and Frozen×), Wind ( Dokebi card ), Shadow× ( Bathory card ), Ghost× ( Ghostring card ), Fire (Pasana card). Unfrozen Silk Robe [1] (+5% resistance to Water attacks, can no longer be frozen 10 MDEF) Garment Ragamuffin (10 MDEF) Cards -30% from element cards (i.e. Dustiness ), Raydric, Frilldora Shield Cranial Mirror Shield [1] (-30% from Demi Humans 4 DEF, 5 MDEF) Cranial Valkyrie Shield × [1] Footgear Crystal Pumps (10 MDEF, LUK +5 – a lot of HP is lost using these instead of carded footgear) Cards Verit (+8% HP/SP), Matyr (+10% HP, AGI +1), Firelock Soldier (+10% HP/SP, STR +2) Accessories Unslotted Rosaries (5 MDEF each) Cards Alligator (5% less damage from ranged and targeted magic attacks each) preferably in Slotted Rosaries (3 MDEF) if level 90+, Horong (enables use of Sight×), Smokie (enables use of level 1 Hide×) Weapons Hydra Skeleton Worker card ed weapons, Ice Pick, etc. Status inflicting weapons (i.e. quadruple stun×, quadruple curse) WoE Most of the PvP gear can be transferred to WoE. Skills and ranged attacks don’t do as much damage however, so not as much gear is mandatory. The most vital are Unfrozen Armor Cranial Shield Status Weapons As a normal Knight, do not focus primarily on killing people - STR gear is not needed. Spamming Provoke on enemy wizards or stat using people to aid guild members or allies is more beneficial. Against the Emperium, Ice Picks are the best weapon available, coupled with Cursed Water. Evil Druid armor is helpful at the Emperium to negate Aspersio from enemy Priests, although another Cursed Water can simply be consumed or weapon switched to remove the Holy× property. Class Data Skills See Swordman Skills for first class skills. Skill Description Levels Type Bowling Bash× Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. 10 Offensive Brandish Spear× Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster. 10 Offensive Cavalier Mastery× At maximum level removes the 50% ASPD penalty when riding a Peco Peco×. 5 Passive Counter Attack× Block an enemy s attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active Peco Peco Ride× Enables Knights or Crusaders to ride a Peco Peco. 1 Passive Pierce× Strikes a single target for an amount of hits based on target s size. Requires a Spear class weapon. 10 Offensive Spear Boomerang× Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 ffensive Spear Mastery× Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive Spear Stab× Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive Twohand Quicken× Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill s duration. 10 Supportive Quest Skills Skill Description Levels Type Job Level Requirement Quest Charge Attack× Ranged attack Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest Soul Link Knight Spirit enables use of Skill Description Levels Type One-Hand Quicken× Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive Job Bonuses The Levels in which one receives a certain bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 4 10 15 21 27 33 46 47 AGI 13 38 VIT 1 3 8 12 17 18 23 29 36 43 INT DEX 5 20 31 40 48 49 LUK 5 20 28 37 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. External Links -Knight ・ Lord Knight ・ Rune Knight Knight ・ Lord Knight ・ Rune Knight 2nd ClassSkills Bowling Bash× ・ Brandish Spear× ・ Cavalier Mastery× ・ Charge Attack× ・ Counter Attack× ・ One-Hand Quicken× ・ Peco Peco Ride× ・ Pierce× ・ Spear Boomerang× ・ Spear Mastery× ・ Spear Stab× ・ Twohand Quicken× TranscendentSkills Aura Blade× ・ Clashing Spiral× ・ Frenzy× ・ Fury (2)× ・ Parry× ・ Relax× ・ Spear Dynamo× ・ Traumatic Blow× ・ Vital Strike× 3rd ClassSkills Death Bound× ・ Dragon Breath× ・ Dragon Howling× ・ Dragon Training× ・ Enchant Blade× ・ Hundred Spears× ・ Ignition Break× ・ Phantom Thrust× ・ Rune Mastery× ・ Sonic Wave× ・ Wind Cutter× Quests Knight Job Change Guide ・ Knight Skill Quest ・ Rebirth Walkthrough ・ Rune Knight Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Knight | Classes | Swordman | Articles Needing Interwiki Links
https://w.atwiki.jp/moecc/pages/1185.html
通常ガチャの Arcanum Destiny で入手出来るコスチューム一覧です。 ◆ガチャ一覧 に戻る ◆アイテム数 ノーマル レ ア 贈り物 合 計 9 6 4 19 ◆確率 ノーマル レア 通常 940/1000 60/1000 3倍 820/1000 180/1000 5倍 700/1000 300/1000 青色はレアアイテム、赤色はサラリの贈り物限定アイテムです。赤文字はサラリの贈り物でも入手可能です。 ◆ガチャアイテム一覧 アイテム 画像 アイテム 画像 服 XI Justice 服 XI Justice Distance 服 XI Justice Astraea 服 0 The Fool Innocence 服 0 The Fool Beginning 服 0 The Fool Simplicity 服 I The Magician Action 服 I The Magician Precision 服 I The Magician Conviction 服 VI The Emperor Order 服 VI The Emperor Stability 服 VI The Emperor Control 服 XVIII The Moon Fantasy 服 XVIII The Moon Illusion 服 XVIII The Moon Anxiety 服 XXI The World Wind 服 XXI The World Water 背 Arcanum Curtain Blue 背 Arcanum Curtain Red アイテム 画像 アイテム 画像 ◆サラリの贈り物 (抜き出し) 《その他の景品》 XXI TheWorld Wind XXI TheWorld Water ArcanumCurtain Blue ArcanumCurtain Red ▲ページTOPへ
https://w.atwiki.jp/aimi-mcc/pages/575.html
通常ガチャの Arcanum Destiny で入手出来るコスチューム一覧です。 ◆ガチャ一覧 に戻る ◆アイテム数 ノーマル レ ア 贈り物 合 計 9 6 4 19 ◆確率 ノーマル レア 通常 940/1000 60/1000 3倍 820/1000 180/1000 5倍 700/1000 300/1000 青色はレアアイテム、赤色はサラリの贈り物限定アイテムです。 赤文字はサラリの贈り物でも入手可能です。 ◆ガチャアイテム一覧 アイテム 画像 アイテム 画像 服 XI Justice 服 XI Justice Distance 服 XI Justice Astraea 服 0 The Fool Innocence 服 0 The Fool Beginning 服 0 The Fool Simplicity 服 I The Magician Action 服 I The Magician Precision 服 I The Magician Conviction 服 VI The Emperor Order 服 VI The Emperor Stability 服 VI The Emperor Control 服 XVIII The Moon Fantasy 服 XVIII The Moon Illusion 服 XVIII The Moon Anxiety 服 XXI The World Wind 服 XXI The World Water 背 Arcanum Curtain Blue 背 Arcanum Curtain Red アイテム 画像 アイテム 画像 ◆サラリの贈り物 (抜き出し) 《その他の景品》 XXI TheWorld Wind XXI TheWorld Water ArcanumCurtain Blue ArcanumCurtain Red ▲ページTOPへ
https://w.atwiki.jp/xbox360score/pages/2097.html
Blood Knights 項目数 12 総ポイント 400 難易度 ★☆☆☆☆ 製品情報 マーケットプレース(北米) 配信日 2013年11月1日 DL費用 $14.99 ジャンル Action Adventure ☆国内未配信 Coopプレイに関する実績が3つあるが、オンラインCoopには対応していないので2コンが必要。 実績の獲得は一人二役で十分可能。 Burn them down! Kill 10 enemies with an explosive barre(火薬ダルの爆発で敵を10体倒す) 30 Let them fly Kill 10 enemies by pushing them into a pit(奈落に落として敵を10体倒す) 20 Team player Play through any act with a coop partner(1つのチャプターを通してCoopでプレイする) 40 No time to sleep! Revive your coop partner 10 times(パートナーを10回蘇生する) 30 Ooops I did it again Kill your coop partner with an explosive barrel twice(火薬ダルの爆発でパートナーを2回倒す) 20 Suck it Suck 1000 litres of blood(1000リットルぶん吸血する) 30 Collection complete All Blood Coins collected(全てのBlood Coinを集める) 50 No deluge this time. Blood Seal returned(Blood Sealを取り戻す) 50 秘密の実績 A former ally Kill one of your former friends(かつての仲間を倒す) 30 YOU SHALL NOT PASS! Roya stayed unharmed collecting the vampire blood(バンパイアの血を集めるとき、Royaが傷つかなかった) 40 Real Vampire 3 vampiric decisions made(3つの「バンパイア寄り」な決断をした) 30 Still Human 3 human decisions made(3つの「人間寄り」な決断をした) 30 難易度に関する実績はないので、こだわりがないならNormalでのプレイを推奨。 Collection complete 全35枚。TrueAchievementsのウォークスルーが画像付きで詳しい。 一度クリアしたステージには戻れないので、取り逃しのないように。 Trail of Noahにて「血集めに"Pure Vial"を持っていくか? "Dirty Vial"を持っていくか?」という選択があるが、 ここで"Dirty Vial"を選択するとその後にRoyaからBlood Coin5枚を購入できなくなり、その周回での実績解除は不可能になる。 YOU SHALL NOT PASS! 「Collection complete」でも触れた、Royaの血集めのイベント中に発生する護衛イベントで、Royaにダメージを一切与えさせずにクリアすれば実績解除。 イベント自体は"Pure Vial"を持って行っても、"Dirty Vial"を持って行っても発生する。 序盤の護衛イベントとは違い、攻撃を当てても敵はターゲットをRoyaに固定したままで、しかも敵は素早い上に数も多いので、出来ればCoopでのプレイを推奨。 ソロプレイの場合は、「WhirlwindのスキルをMaxまで上昇&Whirlwindの持続時間倍増の指輪を装備」したJeremyを使用し、Royaの周囲でWhirlwindを連発してしのぐとよい。 Royaがダメージを受けてしまったらゲームを終了→再開すればやり直せる。 護衛イベントは2回発生するが、どちらか一方でノーダメージを達成できれば実績解除。ただし、2回めのクリア後にはオートセーブが入ってしまうので、1回めでの達成を強く推奨。 Real Vampire / Still Human ゲーム中に何回か、「バンパイア寄り」か「人間寄り」かの選択を行なう機会がある。 どれが「3回」に明確にカウントされているのかはいまいち不明瞭だが、どちらかに全力で寄る必要があるとは思われる。 ステージ バンパイア寄り 人間寄り Coastにて、デーモンに襲われている兵士を… 助けない 助ける Godskeepにて、捕らえたBlood Foxを… 解放する(※解放しておかないと、その後にRoyaからサブクエストを受けられない) 解放しない Stormtopにて、手に入れたレリックを… ここで出会った僧侶に渡す 約束通りにBartholomewに渡す Trail of Noahにて、血集めに持っていったのは… Pure Vial Dirty Vial 「バンパイア寄り」の場合は、Pure Vialを持っていき、血集めのイベントをクリアした後にさらにRoyaからサブクエストを受け、それをクリアした時点で実績解除。 「人間寄り」の場合は、Dirty Vialを持って行くことを選択した時点で実績解除。 (さらに「人間寄り」の場合には、Godskeepの街でSir Andrejから受けられるサブクエストのクリアも必須かもしれない、要検証)